Organized by: Magic Esports
Platform: MTG Arena
Some of the world's greatest Magic players compete for their share of $250,000 in the Zendikar Rising Championship, the first major event of the 2020-21 Magic Esports season!
Free to Play | Invite Only | Format: Historic, Standard | Ended | 183 of 270 Enrolled Players
The Zendikar Rising Championship takes place online as a direct-challenge tournament using Magic: The Gathering Arena on the following days:
Day 1: December 4, 2020 – 9:00 a.m. PT (17:00 UTC)
Day 2: December 5, 2020 – 9:00 a.m. PT (17:00 UTC)
Top 8: December 6, 2020 – 9:00 a.m. PT (17:00 UTC)
Please note that the above times are the expected start times for each day’s play and broadcast. Players who qualify for this event will receive instructions that may have designated check-in times earlier than listed above.
Players are expected to check in to the MTGMelee tournament no later than 8:30 a.m. PT each day they are competing.
The formats for the Zendikar Rising Championship are both Standard and Historic Constructed formats on MTG Arena.
Players must submit Standard-legal and Historic-legal decks via the MTG Melee tournament page no later than Sunday, November 29 at 11:59 p.m. Seattle time/PST (or 07:59 UTC on November 30).
Players with a late decklist submission will be unable to submit through MTG Melee, and must submit their decklist to firstname.lastname@example.org instead. Players who are late with their decklist submission are also subject to tournament error penalties, which will upgrade for every 4 hours they are late on their submission.
Players who fail to submit a decklist within 24 hours of the deadline will be automatically dropped from the tournament.
The Zendikar Rising Championship is an invite-only tournament and is not open to all competitors. The following players are invited to compete in the Zendikar Rising Championship:
All Magic Pro League and Magic Rivals League players.
Players that earned 7 match wins on Day Two in the Zendikar Rising Qualifier Weekend.
Players that win a Zendikar Rising Championship Magic Online Qualifier.
Top 2 players from each Zendikar Rising Championship Magic Online Super Qualifier.
The 8 players qualified for the Magic Online Champions Showcase (2020 Season 2).
Top 16 players in the Players Tour Finals for the 2020 Partial Season.
Top 16 players in the Mythic Invitational for the 2020 Partial Season.
Additional invitations for Championships may be added at Wizards of the Coast's discretion to support additional qualification paths, including those offered through third-party partners.
The Zendikar Rising Championship invitation list is available online.
Players that participate in this tournament consent to their first and last names being published on this web site as well as on magic.gg.
The event will be 15 rounds of Swiss, with 8 Rounds of Standard Constructed and 7 rounds of Historic Constructed, followed by a double-elimination Top 8 playoff with Historic Constructed.
All rounds of competition use the Tournament Match Direct Challenge settings via Direct Challenge in MTG Arena, which means:
30-minute time banks for player priority are enforced in-client.
Timers are on.
Matches are best two-out-of-three games.
Players should double-check to ensure they have not selected "Tournament Match – Limited", or "Challenge Match" in Direct Challenge settings.
Players should double-check to ensure they have selected the correct format for each round ("Tournament Match – Standard" or "Tournament Match – Historic").
For the Zendikar Rising Championship there are no draws, intentional or otherwise, during the Swiss rounds. Players are expected to play until a winner is declared, either via traditional means of ending a match if Traditional Standard or Traditional Historic, or via a player’s time bank running out.
Additionally, concessions of matches that have not reached a clear, natural conclusion are not allowed in this tournament. All competitors are expected to play to the best of their abilities to reach a point of natural conclusion for each match.
The following are acceptable examples in which a player may concede the game:
A player is being attacked for lethal damage and sees no means of surviving the turn.
A player has reasoned that they have no lines of play in which they can win the current game and wishes to concede to conserve their time bank.
Players have been instructed to concede games in an admin-ruled match remake due to a compromised match that was restarted.
The following are unacceptable examples in which a player should not concede:
A player has not played a single turn of a game.
A player is choosing to concede when it is clear they have an advantage.
A player chooses to mulligan to virtually no cards as a workaround to not technically concede, despite drawing multiple playable hands.
In general, the goal of this rule is ensuring that matches in this tournament are decided by players completing matches of Magic: The Gathering Arena in best-of-three Traditional Standard and Traditional Historic Constructed formats and are not influenced by outside motivations. Players that violate this rule with the intent that goes against the philosophy of this rule may be subject to penalties as defined in the Digital Magic Tournament Rules.
Each qualified player will be provided access to an account on MTG Arena stocked with four (4) copies of each Standard-legal card as well as enough wild cards and gems to craft necessary Historic-legal cards. This account may be used by the player to prepare for, and is required to be used to participate in, the Zendikar Rising Championship.
Additional rules that apply to Magic: The Gathering Arena play using this account will be provided to players with account information.
Wizards will use Digital MTR and IPG documents to govern the Zendikar Rising Championship:
[Digital Magic Tournament Rules ](https://e3b4b4k4.stackpathcdn.com/wp-content/uploads/2020/06/Magic-Digital-MTR-2.pdf
Additional player requirements, including streaming and other policy changes that supersede the Digital MTR, will be communicated to players prior to the start of the tournament.
Players should review the known issues in MTG Arena prior to participation in sanctioned digital events. Wizards of the Coast is not responsible for impact on game and match results as a result of players experiencing known issues.
Wizards of the Coast is not responsible for the results of any disconnection or network problems experienced by players.
Players competing in the Zendikar Rising Championship are assumed to be competing with hardware that meets the recommended specifications for running MTG Arena (found in the MTG Arena FAQ). Players who are found to be using hardware that is under the recommended hardware specifications are solely responsible for any and all issues they experience, will be subject to any and all tardiness or disconnect penalties that may delay their matches from starting or progressing, and may be removed from the tournament if their hardware of choice delays the tournament or presents issues with progressing the tournament at a reasonable pace.
The above includes any issues a player may experience as a result of under-specification graphics cards, processor clock speeds, using an unsupported operating system, or using a computer with less RAM than as recommended. Additionally, players assume any and all responsibilities that their Internet connection is stable, reliable, and fast enough to support playing in the tournament, and assumes responsibility for issues experienced as a result of their connection or Internet Service Provider (ISP).
This hardware disclaimer includes if a person’s hardware is incapable of supporting broadcast feature match selection. Additionally, players participating in this tournament must agree to be willing to support a feature match to the best of their abilities, including management of hardware and software settings and requests to comply with production team members if obstructive or distractive elements appear in the player’s background of a web camera. Failure to cooperate with production and player management team members may result in tournament penalties.
During matches, players may not seek play advice from spectators and spectators may not give play advice to players. Reports of players receiving outside assistance will be investigated and penalties will be assigned, up to and including disqualification. Players who receive unsolicited outside assistance from another player or spectator are expected to report the incident to tournament officials and submit any supporting evidence of attempt to provide outside assistance.
Players competing in this event are not allowed to stream their matches, regardless of a time-delay set on their broadcast. Players may choose to record their matches and are welcome to use recorded matches for content purposes once each day of the tournament is complete.
Rounds 1-3: Traditional Historic Constructed
Rounds 4-7: Traditional Standard Constructed
Players that reach four (4) or more wins return for Day Two.
Records and tiebreakers earned on Day One carry over to Day Two.
Round 8-11: Traditional Historic Constructed
Rounds 12-15: Traditional Standard Constructed
Players for Top 8 are determined and seeded by earning twelve (12) match wins or standings at the end of Round 15.
Whenever a player reaches twelve (12) match wins they immediately advance to the Top 8 and are removed from future pairings in Swiss rounds.
Players in the Top 8 are seeded in order from 1st through 8th. Seeding is determined by:
The round in which a player reached their 12th win
Their OMW%, GW%, and OGW% as of the round in which they earned their 12th win
Seeding for the Top 8 is locked after each round in which a player reaches their 12th win
After Round 15, players with fewer than twelve (12) match wins (if any) are seeded into Top 8 based on standings until there are eight players in total seeded. Tiebreakers for seeding among all players at less than twelve wins are determined by Swiss standings.
Each Swiss round will be timed by tournament officials at 60 minutes:
Players must challenge their opponent by the time the round has officially started based on the time provided by the tournament organizer.
Players who have not been able to begin their match, but have received communication from their opponent, should contact a tournament admin once the round has begun.
At the end of 60 minutes, tournament admins will message players who have not yet reported their match. Players still in a match at that time are expected to respond to the admin's message to confirm they are still playing.
Matches are best two-out-of-three games Historic Constructed.
Choice of play or draw is determined first by whether a player is in the Upper or Lower Bracket, and then is determined by a player’s seeding based on the Swiss rounds of this event.
The matchup in which the sole remaining players in the upper and lower brackets will be best two-out-of-three matches to determine the winner of the tournament rather than traditional best two-out-of-three games.
There is a $250,000 prize pool which will be awarded to competitors based on their final standing in the tournament. First place will receive $15,000, and last place will receive $500. The exact prize pool breakdown will be posted closer to the event.
Additionally, all Challengers with 10 or more match wins or the sixteen (16) highest-finishing Challengers (whichever is greater) will earn an invitation to the Kaldheim Championship.
All Challengers with 11 or more match wins or the eight (8) highest-finishing Challengers (whichever is greater) also earn an invitation to compete in the 2020-21 Challenger Gauntlet in the 2020-21 postseason. In the event a Challenger among those with 11 or more match wins or the eight (8) highest-finishing Challengers has already been invited to compete in the 2020-21 Challenger Gauntlet, that player will be removed from consideration when determining Challenger Gauntlet invites.