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What is Keyrune?

The Keyrune Incorporated team are knowledgeable experts from the games & technology industries. We work to provide the best experience for game event organizers and their players, optimizing events enrollment and tournament participation so that players spend as many minutes as possible focused on fun, and minimal time required for being in line, waiting. Prior to launching Melee, the members of the Keyrune team have operated and played in all sizes of events around the entire world, as well as having created smooth user experiences for marketplaces like TCGplayer and Raymour Flanigan. If it comes to face-to-face gaming, and online tools for retailers of games, we have seen it all!

Keyrune Incorporated

What is Melee?

Melee is an event & tournament platform to support players, organizers, and publishers for event registration, tournament operation, and even deck registration for trading card games, like Magic: the Gathering. Melee is also able to support general event registration for games like Lorcana, Flesh & Blood, Pokemon, Yu-Gi-Oh!, or for fan activities like store celebrations.

Melee provides a comprehensive suite of tools to make organizing game events a breeze. With features such as deck submission, pairings, and tournament standings, everything you need is conveniently available in one place. Additionally, Melee's "Hubs" system offers an innovative way for organizers to display lists of their own tournaments and activities, organized in a way that makes it easy for players and attendees to find information according to their preferences.


Meet our team of creators, designers and world-class problem solvers

Would you like to join our team? Read about opportunities here!

Scott Elliott
Scott Elliott joined the tabletop games industry full-time in 2003, when he led development of high-level organized play for Yu-Gi-Oh! TCG. He has run gaming events on four continents, and in four different decades, for partners like Wizards of the Coast, Konami, Pokemon, Asmodee, Blizzard Entertainment, Marvel, and DC. While at Gen Con, Scott helped grow annual attendance to 200,000. At TCGplayer, he led growth of its Pro Retailer program to support thousands of LGS locations across the US. “I love building business plans for fun, scalable events that entertain people, and provide a profit engine for organizers,” says Scott.

Scott Elliott

FOUNDER & CEO
Jason Flatford
Jason fell in love with tournament operations in 2010 when he became a Magic Judge. Soon after he accepted a job with StarCityGames.com as an Organized Play Coordinator and Software Developer. During his time with SCG, he was technology lead on many of Magic’s largest tournaments to date. Jason moved onto the network security field, but never could shake his affinity for gaming. In 2019 he started working on Melee as a side project, and would eventually leave his previous field to focus entirely on the increased demands of his company.

Jason Flatford

FOUNDER & EXECUTIVE VP OF PRODUCT
Brad Nelson
Brad debuted on the competitive Magic: The Gathering scene in 2009, quickly becoming one of the most successful and largest brands in the game after winning the “Player of the Year” title in 2010. Brad went on to have a storybook career with 3 Pro Tour Top 8s, 2 Mythic Championship Top 8’s, 19 Grand Prix Top 8’s, a Player’s Championship win, and became widely recognized as the greatest Standard player to live. In recent years, Brad’s focus has shifted to working towards making sure the next generation of aspiring gamers have access to the same experiences he’s had.

Brad Nelson

FOUNDER & DIRECTOR OF GROWTH
Steve Port
Steve’s introduction to competitive gaming was in the early 90s when he began organizing leagues for strategy games. This was followed closely by organizing sanctioned events for Wizards of the Coast . This early hobby quickly turned into full time employment as he acquired contracts with companies like Wizards of the Coast, Upper Deck, and Konami. From 2001-2015 Steve organized some of Magic’s largest tournaments while also starting and overseeing several companies connected to the tabletop gaming world.

Steve Port

FOUNDER & BOARD MEMBER
Kari Carr
Kari joined the table top games industry in 2017, by joining TCGplayer’s design leadership team. While there, she was able to expand her skills in product design, digital marketing, design thinking and creative leadership. As well as explore experiential design, packaging design and apparel design. Kari brings well-rounded, customer focused creative experience across industries including: furniture retail, gaming, ecommerce, entertainment, eLearning and healthcare. “I love designing solutions that make people’s lives easier, whether through design itself, updating processes and procedures, or finding efficiencies”

Kari Carr

DIRECTOR OF USER EXPERIENCE