Who is Flattsware?

Flattsware, LLC was founded in 2019 with an eye on making Magic: the Gathering Arena tournaments accessible to organizers and fans worldwide. We took MELEE.GG to Beta in February 2020 as “MTGMelee.com” just before the country went into Covid-19 lockdown. In a very short period of time we have solidified MELEE.GG as THE premier platform for Arena tournaments. We brought in nearly 20,000 users in just 6 months as we partnered with Organizers including Red Bull Untapped, Star City Games and Wizards of the Coast to host more top level Magic: the Gathering Arena and Online events than any other platform. Flattsware, LLC is an Equal Opportunity Employer.

Our Team

Jason Flatford

Jason Flatford

Founder and Chief Visionary Officer

Jason fell in love with tournament operations in 2010 when he became a Magic Judge. Soon after he accepted a job with StarCityGames.com as an Organized Play Coordinator and Software Developer. During his time with SCG, he was technology lead on many of Magic’s largest tournaments to date. He has since moved into the network security field.

Steve Port

Steve Port

Cofounder and Chief Executive Officer

Steve’s introduction to competitive gaming was in the early 90s when he began organizing leagues for strategy games. This was followed closely by organizing sanctioned events for Wizards of the Coast . This early hobby quickly turned into full time employment as he acquired contracts with companies like Wizards of the Coast, Upper Deck, and Konami. From 2001-2015 Steve organized some of Magic’s largest tournaments while also starting and overseeing several companies connected to the tabletop gaming world.

Brad Nelson

Brad Nelson

Cofounder and Marketing and Customer Service Director

Ever since Brad’s debut on the competitive Magic: the Gathering scene in 2009, he has been one of the game’s largest brands. He turned early success into content and marketing opportunities with Star City Games and Wizards of the Coast. For the past decade Brad has continued to produce educational and entertaining content while continuing to compete at the highest levels within the Magic Pro League.

Adam Shaw

Adam Shaw

Enterprise Architect

Adam has been an avid gamer since middle school. Instead of paying attention in Algebra class, he decided to build vast Shadowrun campaigns that spanned for nearly a decade. His vocation now is building software platforms in the cloud. Adam is responsible for the infrastructure design of the MELEE.GG platform. Adam was also an international judge for Magic the Gathering and was involved in many facets of tournament operations during his tenure.

With a combined total of five decades worth of Magic: the Gathering experience, our mission is to help push this game into the Esports era. We love Magic, and want to see it have all the tools it needs for players to enjoy it. Tournament organization and operations was our strength so that’s where we started, but it’s not going to be where we stop.

What is the goal?

That’s simple, it’s to provide the best experience for both community-based organizers and their players. With MTG Melee, organizers will be able to smoothly run Swiss events, bracketed tournaments, and even custom leagues. All of these events will be able to support single player or variable-sized teams as well.

In our experience, tournament software has always been cumbersome, buggy and inconsistent. Many examples historically have been unintuitive to the user and would often produce many mind-boggling exceptions. A poorly run tournament can ruin an experience for a player. Bad experiences with tournaments are shared instantly via social media, and can have a long-lived effect on brand loyalty.

The plan is to not only make MTG Melee easy to use for Organizers, but also the players. Everything needed to run a tournament will be on the site itself. Well, besides the games of course! Deck submission, pairings, opponent’s decklists, standings, chat support with opponent’s and tournament organizers, and previous tournament results all in one place. These, and so much more are currently in the works for MTG Melee.

Why Magic: The Gathering?

The quick answer is Magic Arena. Wizards of the Coast has invested tens of millions of dollars into their new gaming platform, and has made the push into the esports ecosystem. “Strike while the ironworks is hot”, am I right?

The deeper truth is simpler though; we love this game. We’ve all worked closely with it for over a decade, and want to see Magic have all the tools it needs for players to enjoy it. Right now Magic Arena does not support tournaments, and we want to fix that. Our goal is that with MTG Melee everyone around the world can experience the joy of playing well run events from the comfort of their own homes.