The following articles take a deep dive into how to use the Melee platform.
We're currently working on a massive overhaul of our Documentation which is updated and edited in real time. Please be aware that if you see a half-built section, blank section, or a confusing one, that it will be updated shortly. All updates should be finished by the end of November, 2022.
Melee is an event registration and tournament operations platform catered to the needs of tournament organizers, their staff, and players alike. Melee is designed by a team with over five decades of experience organizing, running, and playing in some of the largest and most prestigious Magic: The Gathering tournaments of all time. That shared experience has empowered the team to give Tournament Organizers all the tools they need to run successful tournaments for their players.
Whether your looking to participate in tournaments or run them, the first step is creating an account. Once you've created an account, you can turn it into an Organization Account by becoming an Organizer.
It's important to make sure you're aware of our Terms of Service and Entry Fee and Payment Policies before running tournaments. You'll also want to familiarize yourself with the Documentation found on this page.
The Melee team is very dedicated to ensuring Organizers and Players have the best possible experience they can. To ensure this, we pride ourselves on being as helpful as possible. The best play to contact us is via our Discord which you can join by clicking HERE.
The first step to playing in or running tournaments on Melee.gg is creating an account.
Clicking Here will take you to our registration page (Hold Shift while clicking to keep this walkthrough open)
Once you've created an account you can turn that account into an Organization account. There is no application process for becoming an organizer. You can go Here to turn your account into an Organization account.
There is no application process for becoming an Organizer to run tournaments on Melee.gg. Any user account can become an Organizer by clicking here. It's important to follow our Terms of Service and Entry Fee and Payment Policies. Failure to do so will result in account suspension.
The name of the organization will be displayed on your organization page and all of your tournaments.
Your Contact Email will be the email address players will use to get in touch with you.
This menu is located in the top right corner of the screen next to the search bar. Once you've uploaded a profile picture, a thumbnail version of it will be displayed here.
Here is a list of the options available in this menu:
There's a few reasons why editing your Profile Settings is valuable.
If you add your mobile phone number to your profile, Melee.gg will send you texted pairings and table seatings whenever you're paired in a match.
Social Media icons will display by your name in tournaments if you add your social media links in the "Social Media" tab. This helps others discover you on other social media platforms.
Melee periodically sends out Newsletters to players detailing upcomming tournaments, cons, and features. You can opt in under the settings tab.
Melee.gg uses a system of "controllers" for the operations of tournaments hosted on the site. Once a player registers for a tournament, they will gain access to their Player Controller for that tournament which is the only page they will need to access for the tournament. Within the controler, players will be able to submit decklists, recieve pairings, enter results, chat with their opponents, and view standings.
All tournaments have a unique 5-digit code found in their web address. This 5-digit code can also be found in the web address for a player's individual Player Controller. The web address for each player is: https://mtgmelee.com/Player/Control/#####.
The Player Controller will be your home for any tournament you play in. You'll perform the following actions here:
Every tournament has the option to require players to submit a decklist. This can be done manually by entering the card names and quantities, or by uploading directly from Magic Arena. Once your decklist is submitted, you can view it on your player controller page and make any necessary edits. Some tournaments may also allow you to purchase your deck through TCGPlayer and download a copy.
Pairings for each round will be displayed on your player controller page. You will be able to see your opponent's name, their Discord username (if provided), and their decklist (if available). You can also use the chat feature to communicate with your opponent and tournament staff.
After your match is complete, you will need to report the results on your player controller page. Simply select the winner and the number of games won for each player. If there are any issues or disputes, you can contact tournament staff through the yellow banner on the right hand side of the page.
If you need to drop from a tournament for any reason, you can do so on your player controller page. Simply select the "Drop from Event" button. Note: To drop on mobile open click on Tournament and Player Details.
If you have any questions or issues during your digital tournament, you can contact tournament staff through the yellow banner on the right hand side of the page. Please note that tournaments are run by third-party organizers, not Melee, so be sure to contact the organizer for assistance.
A quick overview video can be found HERE
The Player Portal is a mobile-friendly tool for players to receive pairings and submit results. This feature is intended to be a option for players to use over The Player Controller for in-person tournaments. It's also a great tool for new-to-Melee players making it a great tool for Organizers.
New Player Onboarding
When an Organizer manually enrolls a new-to-Melee user, an account is created for them and they will receive an email which includes:
This allows new-to-Melee players to instantly get access to receiving pairings and submitting results, without needing to finalize their account before Round 1!
The Player Portal will not be replacing the Player Controller, instead complimenting it as an option players can toggle between depending on their needs at any given time. The Player Portal has reduced functionality to improve ease of use, especially to first-time-users.
The Tournament page can be reached by clicking "Tournament" in the top menu or click "Your Tournaments" in your player Menu.
Deckstop: On the top very left side of the screen you'll find a list of upcomming tournaments you're registered for or currently participating in.
Mobile: You'll find the tournaments you're registered for under the black "hamburger" dropdown.
Found at the top of the page, the "Browse Tournaments" sections allows you to filter by:
In the top right corner of the screen is a toggle for how the table information is displayed.
Once you have selected a tournament you would like to explore, you will be brought to the “Tournament Details” page.
To submit a ticket for an issue during a digital tournament, click on the "Contact Tournament Staff" banner on the right hand side of the screen. Select the subject that best matches your issue, describe the problem in detail, and submit the ticket. If the tournament is currently in progress, this will start a chat with the organizer. Once the organizer assigns the ticket to a staff member, you can discuss the issue further in the message center. If you submit a ticket before check-in or after the tournament, the organizer will receive an email and can respond accordingly.
Decklists for tournaments are submitted in that tournament's Player Controller. Once a decklist is submitted, you will receieve an email verifying the decklists' submission.
Decklists are NOT final until a tournament starts or a Decklist Submission Deadline has ended. You are able to edit or delete decklists up to that point.
To submit a decklist for a tournament, players can use the "Upload" button to upload a text file of their decklist, or use the "Paste" button to copy and paste a decklist from Magic Online, Magic Arena, or other websites. Players can also create a decklist from scratch by entering the quantity and card name for each card in their deck. Once the decklist is complete, players should make sure to hit the "Submit Decklist" button to submit their decklist for the tournament. If a player needs to edit their already submitted decklist, they can click on the "Edit" button to access the same tools they used to initially submit their decklist. Players should make sure to double-check that their decklist is legal before submitting it.
When a round is paired, you will receive your table number and opponent's information in your Player Controller. For Digital Tournaments it's important to check in to receive your opponent's Direct Challenge ID. Checking in is not important for paper/tabletop tournaments.
In your Profile Settings you are able to save your mobile number under the "Account" tab. If saved, you will receive texted pairings anytime you receieve a pairing.
Note: Melee will not send any marketing or spam text messages to your phone. Currently the only player-based text messages Melee sends to players are when pairings are posted. In the future we may send test messages to remind players to submit their results if they have forgotten.
Here is a list of things to know when playing in digital tournaments on Melee.gg.
Players are often required to check into digital tournaments. To do this, be sure to navigate to your Player Controller within the 90-minute window before your tournament begins.
When you receive a new pairing, you'll be asked to check in to the match. Once you do so, you'll gain access to your opponents Direct Challenge ID for match making, and the organizer will be able to see you've checked in.
In the bottom left corner of your Player Controller you'll see a chat box. This is a 1-on-1 direct message to your current opponent.
It is now time to begin the match. If you click on your opponent's Direct Challenge Id it will automatically copy their screen name for you. You will need to issue a direct challenge to play against your opponent. To issue a direct challenge you will need to:
Log-in to Arena
Click on the Home tab
Click on the Direct Challenge Play Blade icon (the crossed swords) on the upper right-hand side of the screen. This takes you to the Direct Challenge menu.
At the top of the Challenge menue select the type of match required for your tournament. Note: Tournament Match is typically used as this contains features like coin flip for who goes first, match clock and turn timers.
Enter your opponent's Direct Challenge Id
Click the Select Deck button to choose from your available MTG Arena decks
Click the Play button
Once you hit Play you will be taken to the matchmaking screen. From there, the system will wait for your opponent to challenge you in return before putting you into a match. A game will only start once both players have challenged each other.
Please contact your opponent in the Melee Player Controller Chat if there's any problems
This section will give you an introduction to the Melee.gg platform. Here you'll learn about:
Melee has two types of pages: dashboards and controllers.
The Organization Dashboard is for organizers to manage business logistics and accounting.
The Tournament Controller is for organizers to run tournaments and for players to participate in them.
The Player Controller is what players use to participate in tournaments and use it to submit decklists, receive pairings, enter results, and drop from the tournament.
Each tournament has three specialized pages.
To create a tournament on Melee.gg, go to the "Organizers" dropdown or the Organization Dashboard and click "Create Tournament".
This will take you to the Tournament Edit page. Almost everything on the Edit Page is optional, but you will need to set a start time, platform, and name the tournament. Once you are finished, create the tournament and you'll be sent to the tournament's "View Page". Click on the "Tournament Controller" button on the Tournament View Page to finalize the process.
A Phase is what determines how the tournament will be paired as well as the format. Then click "Publish" to make the tournament visible to the public. Players can then register for the tournament.
Hit the "Start" button when you're ready to start your tournament. Once a tournament has started:
Once you are ready to pair round 1, head over to the Pairings tab. On the right-hand side of the screen, click the “Pair Round” button. The round will be paired, and all players will receive pairings in ther Player Controller.
Once you’ve paired the round, you have the option to Edit Pairings, and Delete the Pairings. Editing and Deleting the pairings should only be done if a mistake was made.
During a Mock Tournament, you can use the Dummy Results button to generate random results for the round. Players can report their match results from the Player Controller and contact you through support tickets in the tournament controller. Once all results for the round are entered, move on to the next round. Repeat this process for all phases of the tournament. When the Finals are finished, end the tournament by clicking the "End" button in the upper right corner.
TBD
The tournament edit page is where you’ll enter most of your tournament’s essential details, add graphics to make your tournament’s view page stand out, and select important settings for how your tournament will be structured. One thing you won’t do on this page is select the format your players will be playing, that’s something you’ll do on the Tournament Controller.
The name of the Tournament that will be displayed to your players.
The data and time you intend the tournament to start. Keep in mind that the time will be reflected based on your computer's internal clock. This is true for your players as well.
Example: If you're in PST and set the tournament for 10:00 AM, any users in EST will see the tournament starting at 1:00 PM EST.
The Platform is where play will take place.
MTG Arena: On Magic Arena
MTG Online: On Magic Online
Other: Typically used for tournament ran over SpellTable
Paper: Tabletop Magic most commonly played at Local Game Stores or Convention Centers
Registration Only: The tournament will not be ran using Melee as the tournament operations platform, and instead using Melee for registration solutions. For more information, please review our Entry Fee and Payment Policies
For Entry Fee tournaments, Organizers must agree to pay out prizes in less than 60 days after the end of the tournament. If you're playing out immediately, leave this as zero.
This check box will allow you to enter a "sandbox" mode to be able to test all of Melee's features. Any "test tournament" will not be visible to the public, and you'll be able to enroll fake players allowing you to run a complete tournament without actual players.
The section of the Tournament Edit page pertaining to registration.
This is the last date players will be able to register for the tournament.
The last date players will be able to unenroll themselves and receive automatic refunds.
Open Registration: Anyone is able to register for the tournament.
Invite Only: Used to let specific users play in the tournament. Often used for community-run and qualifier-only tournaments.
Code Only: Give out an Organizer-created code for players to be able to register for the tournament.
Entry Fee: Charge an Entry Fee for the tournament. *If you do not see this option, you will need to link your PayPal to your account.
Free: The tournament is free to play in.
Add your businesses branding to your tournament's on Melee.
A short description for your tournament that will be added to the automated email sent out when players register.
A URL of an external image. Ideal size is 550x275 (2:1 ratio). Use of copyrighted images may result in removal as an organizer.
A Twitter hashtage for your tournament.
Free form communication for your players that will be displayed on your Tournament View page. These will be displayed as tabs in the section.
Here you can control what data is collected from players when they register for this tournament. This data will appear in the Melee API, player card, hovercard, and some exports in the tournament controller. Sensitive data like emails is only available to your organization until 60 days after the start of the tournament.
Player metadata is a way of collecting custom data from your players. Each custom field will appear on the registration form as the player registers for this tournament.
Section of the Tournament Edit Page where you can set decklists to be public, decklist submission deadlines, or automatic drop players without decklists.
The date that is the last moment your players can submit or edit their decklists.
Note: If your tournament has a Decklist Submission Deadline and has the checkbox Make Decklists Publisc checked, decklists will be public once the Decklist Submission Deadline as ended.
Decklists will be open to players in their Player Controller and to the public.
When you start the tournament, all players that haven't submitted a deck, or have a non-legal decklist unsubmitted in their Player Controller will have their status changed to dropped and not be paired for the first round.
Require decklists for players to submit. If left unchecked, players will not be prompted to submit a decklist in their Player Controller.
The Advanced Options Settings is home to specific features and tools available to you.
The maximum amount of players who can register for the tournament.
Ability to set a minimum or maximum for age restrictions.
A great resource for digital events wanting to restrict players to a specific geo-location.
Allows you to decide how print outs will look for paper (tabletop) tournaments.
Player check-in involved players going to their Player Controller within the 90 minute window before the tournament starts. If unchecked, players who do not "check in" will be dropped from the tournament once it is started.
For tournaments that reach a Player Cap, a waitlist is started for future players who register. This is a great tool for digital/no-entry tournament.
Allow players to perform IDs
When enabled, new pairings will only be visible in the Tournament Controller until they are published to players. This is a great tool for Organizers to double check pairings, print standings, ect before players receive their pairings digitally.
Internal round timer best used for Digital Tournaments.
The Tournament Controller is the main page all tournament operations will take place for an organizer. Each on of your players will have their own page as well called the Player Controller.
The Tournament Controller is an extremely sophisticated tool that empowers an Organizer to perform the most granular actions for their tournaments. We highly recommend running a few test tournaments in our Testing Environment to get familiar with all of our tools and features.
We also suggest you check out our "Advanced Procedures" section of the Documentation found below. There you'll learn how to properly sequence your actions when enrolling late players, editing pairings, running Team Trios tournaments, ect.
In the upper right-hand corner, you will see a Publish button. This is the first button you need to press. It publishes your tournament to the Melee page and makes it visible to the public or group of people that will be playing in the tournament. It allows players to be able to register as well.
This will take you to the tournament's public-facing landing page.
This will edit the Create a Tournament page in case you need to change details of the tournament.
When you click on a player's name in the Tournament Controller the Player Card for that player will appear. This is a centralized location for that player's information and also an area for you to take any actions necessary for that player.
The most used feature of the Player Card is editing a player's status. For example if a player who has dropped themselves now wants to rejoin the tournament, you'll edit their status from Dropped (self) to Active. Here's a description for each status a player could have or be given.
The Player Card is where you'll issue refunds to players once a tournament has started and before it has completed. Once you click on the refund button, our system will initiate a refund for that Player. This will not change their status in the tournament though so you'll manually have to do that if the situation calls for it.
Before a Tournamernt has Started
Players will automatically trigger a refund when they unenroll from a tournament. They are able to do this from either the Tournament’s View Page, or from their Player Controller by clicking on the red “Unenroll” button.
After a Tournament has Finished
There is no way for an Organizer to issue a refund once a tournament has concluded. If you wish to issue a player a refund, please reach out to Melee staff to assist you at Contact@Melee.gg.
Found underneath the “Status” drop down you’ll find the “Fixed Table” section. Here you can select a table number for a player to always be paired at. Again, make sure to use the blue floppy disk icon to save this setting.
If you set a player to have a fixed seating, this won’t change their current table number. It will only impact future pairings when they are generated. If you need to change a player’s table number seating for the current round, you will need to use the “Edit Pairing” feature found on the “Pairings” tab.
You’ll also be able to enter penalties for players in their Player Card. This tool is solely used for documenting situations, and will not change a player’s status in the tournament. If you wish to escalate a situation after multiple penalties, be sure to manually execute any of those procedures.
This is one of the most important pages to set up, as it determines how your tournament runs. First, click “New Phase”. You will see the following options:
Except in very rare circumstances, you will only be using this for phases beyond the first. Checking this box will allow you to automatically drop players based on parameters you set. Setting the Pairing Method to Playoffs will automatically check this box for you.
This allows you to structure the tournament itself. Most tournaments will have two separate phases — a Swiss phase and a Playoffs phase.
Swiss will pair players according to the Swiss tournament algorithm. This allows players to play all rounds without being removed from the tournament. This will also attempt to pair players with the same (or similar) records against one another. This is the recommended format for tournaments larger than 8 players
Single Elimination will seed your players into a bracket. Any player who loses a single match will be Eliminated from your tournament automatically.
When you select Playoffs, it will ask you how you would like to perform your cut (Top X Players or Minimum Points), and how many players you would like after your cut. This option will create a single-elimination bracket, so it is recommended that the number of players you cut to be a power of 2 (2, 4, 8, 16, or 32 are recommended, with 8 being the most common.)
For Swiss tournaments, you will choose the number of rounds that you will play before moving to a Single elimination bracket for the top players (if applicable).
The recommended number of rounds for your tournament is based on the number of players in the tournament, and is as follows:
This is where you will choose the format for your tournament. For a complete list of formats supported on Melee Click Here
Here is where you will choose the maximum number of games that will be played per round. Most tournaments use Best of Three, while some tournaments might use Best of One. Best of Five is typically reserved for the Playoff portion of tournaments with significant prizes on the line.
Staffing for tournaments is an important step for insuring a smooth event for the players. On the Staff tab on the Tournament Controller you'll find the ability to add staff members for the tournament using their Melee user account email addresses. You may permanently add staff members to your organization using the Organization Staff tab on the Organization Dashboard.
There are four unique staff roles:
You may learn more about the permissions for each staff role in your Organization Dashboard under the Staff Permissions tab.
Note: Staff for an individual tournament will not be able to access the tournament's "Edit Page". Staff set on the Organization Dashboard will be able to access your tournament's Edit Page.
The "Preregistration" tab is a powerful tool for organizers running "invite only" tournaments on Melee. This feature allows you to import player information, such as email addresses, to grant certain players special access to your tournament.
To use the Preregistration tool, navigate to the "Preregistration" tab on the Tournament Controller. In the upper right corner, you will find an "Import players" button. Clicking this button will open a table where you can enter player information, such as email addresses.
It's important to note that the "Preregistration" tab is not used to actually register players in a tournament. Instead, it acts as a key to an "invite only" tournament. By importing player information, you are granting certain players the ability to register for your tournament while others cannot.
For example, if you are running an "Invite Only" tournament, you can set the "Data Type" to "Melee Account Email" and import a list of email addresses for players who have been invited. When a player with one of these email addresses goes to register for the tournament, they will be able to do so without any issues. However, if a player with a different email address tries to register, they will be unable to.
Another example would be if you are running a tournament with an entry fee. You can set the "Import Type" as "Preregistered and Paid" and import a list of players who have already paid their entry fee outside of Melee. These players will be able to register without having to pay again, while others will have to pay the entry fee.
It's important to note that all organizers and their staff must adhere to Melee's Entry Fee and Payment Policies when using the Preregistration tool.
This is a tool you can use to communicate with everyone in the tournament. Click “New Announcement” to share information. Players will receive an audio message that an announcement has been made, as well as a pop-up window inside their Player Controller that will not go away until clicked on. This way, you can be sure your players have seen what you need them to see.
The "Support Tickets" tab is a tool that allows players to request assistance during a tournament. Tournament admins will receive an audio notification when a new ticket is submitted, and can then read the message and start a conversation with the player(s) through the Melee chat.
When you open the "Support Tickets" tab, you will see a list of all the tickets submitted for your tournament, including the timestamp, type of issue, severity, status, and name of the staff member handling it (if any). To take a ticket, click on the "Assign to Me" button and the system will automatically assign it to you.
Once you have assigned the ticket to yourself, you will have additional options available by clicking on the cogwheel at the end of the row. The first step is to select the "Join Chat" option, which will open a new Melee chat with the player requesting assistance. Depending on the type of request, the opponent may be included in the chat as well.
To keep track of the conversation and the status of the ticket, it is recommended to keep the Chat Messages window open in a separate tab while you work on the ticket. Remember to update the ticket's status as you work on it, and mark it as "Resolved" once you are done.
It is also possible to request additional information from the players and continue the conversation through the Melee chat. However, if you are using an additional communication tool like Discord, it is recommended to send a message through it for redundancy. Keep in mind that the Melee chat has text-only functionality, so if you need a screenshot or for the player to share their screen, you will need to use another platform.
For more information on how to use Melee's integration with Discord to quickly reference players' Discord usernames, please refer to the next part of the documentation.
From this screen, you can view your registered players and whether or not they have checked in for the tournament. You can also add players manually via the search function (First, Last, or Arena name) or import a whole list of players via username, email, or Arena name). You can either import them directly into the tournament as registered, or click the “Enroll as Preregistered” box, which will drop them automatically from the tournament if they do not check in when the tournament starts.
Click Here for a list of the different player statuses
The "Decklists" Tab allows an Organizer to view and edit their player's decklists, and access to printing individual decklists.
The Pods tab on the Tournament Controller is used to generate draft pods. Once pods have been generated, players will be entered into pods based on current standings (1st-8th in Pod 1, 9th-16th in Pod 2, ect). Order within pods is randomized.
The seating tab generates seating for non-match playing purposes such as:
Note: You will need to generate pods before you'll be able to generate seatings for Draft Pods and Draft Deck Construction.
Generating seatings will not automatically push that information to the Player Controller. Once you've generated the desired seatings, you will need to hit the Publish Seatings for players to receive this information. This will update previous seating assignments (if they've been updated), and add new seating assignments to their Seatings tab.
Once you've generated seatings, you will also be able to print off desired documentation such as:
This page shows you the pairings of the current round. It also allows you to pair and re-pair the round, manually enter results in case the players can’t, and advance the tournament to the next rounds and phases. Here is a sample screen that you might see before the tournament begins and without players entered.
The "Standings" tab shows the current or final standings for each round of the tournament.
The Organization Dashboard is where you can:
In your Organization Dashboard you'll find an "Edit Organization" button in the top right corner. On the edit page you'll be able to link your PayPal account enabling you to host tournaments with Entry Fee's on Melee. Please review our Entry Fee and Payment Policies before doing so.
To learn more about creating a tournament, click here.
Tournament Hubs are organizer defined lists of tournaments. They are designed to make it easier for players to find groups of tournaments such as an event weekends or leagues.
Will take you to a new "Tournament Edit" page to create a tournament.
TBD
Details Coming Soon!
TBD
TBD
TBD
TBD
TBD
Staff access is how you give external users permission to view and edit information about your organization and tournaments. The staff members listed here have permission to interact with all of your tournaments. You may review what permissions are given to each role by clicking on the Staff Permissions item in the left nav bar of the Tournament Controller. If you want to restrict staff access to a single tournament, you may do so by creating staff records on its Tournament Controller. You should not add staff members here if your intent is to restrict their access to a single tournament.
TBD
TBD
TBD
TBD
TBD
TBD
TBD
TBD
TBD
TBD
Support for Team Trios is still on our development roadmap, but that hasn’t stopped organizers from discovering inventive workarounds to be able to host them on Melee.gg. Here's a step-by-step process many organizers use to run Team Trios Tournaments.
The first hurdle for Team Trios is that there’s no way for Melee.gg to link registered players together to create a team. The workaround for this is that one player will register for the entire team, becoming the “team captain”. That means each team will only have a single player register for the tournament. Tournament entry should reflect this and charge a sum equal to the total entry for that team.
Collecting information on all three players is vital. When the "team captain" registers, it's important to collect their teammates names, emails, and the formats they are playing. To achieve that you’ll want to create custom metadata field for the team captain to submit when they are completing registration. You’ll find these custom metadata fields under the Player Data Requirements section on the Edit Tournament page. Now when the “team captain” goes to register for the tournament, they’ll fill in this information before confirming registration. This information will be visible on the “team captain’s” Player Card.
Melee.gg will ask a player to submit a decklist for each format of the tournament. This is why it’s necessary for every team trios tournament to have three phases, whether or not the tournament technically requires that many phases.
In a situation where you only need two phases (Swiss + Top 8), a third "fake" phase is required to be created that follows the top 8 phase. Once the tournament is complete, that extra phase can be deleted and the tournament can be ended.
Only the "Team Captain" is technically registered for the tournament, so they'll be the only player on the team to recieve pairings and be able to submit results digitally.
Melee uses format configuration files to control card legality, decklist size, and other decklist validation rules. Files managed by Melee are called “evergreen format configs” and include configs for official tournament formats like Standard, Legacy, etc. Organizers can create their own format configs to run tournaments with custom formats.
The legality of cards in each evergreen format supported on Melee are updated on the official release date of Magic: The Gathering Sets. This creates a one week window with each set release where the legality of formats on Magic Online and Magic Arena will not reflect the legality of formats on Melee.
Organizers can create these custom configs in their organization dashboard.
In their dashboard, organizers can see and clone evergreen configs. Also, it’s possible to create new configs from scratch.
Format configurations can be complicated or simple. We've designed a web form to help you build yours. Clicking on "New Config" in your organization dashboard opens a page with a blank form.
You must name your custom format. This name must be unique for your organization. This name will be shown to players whenever they go to register so they know the format of the tournament. Hovering over the name of the format on the tournament pages will show the format’s rules.
The rules section contains fields that represent general rules about deck construction including deck size restrictions and Commander validation.
The allow list section contains lists of allowed sets, cards, card types, etc. By default, all sets and cards are legal. Setting an allow list will make it so only those values are allowed. An allow list of a given type overrides the deny list of the same type.
The allow list section contains lists of denied (or banned) sets, cards, card types, etc. By default, all sets and cards are legal. Setting a deny list will make it so those values are not allowed or banned. An deny list of a given type is overridden by the allow list of the same type.
The card quantities section contains fields that control the minimum and maximum card quantities per deck. For example, the Commander format allows for a maximum and minimum of 1 for each card of a given name. The Standard format allows for a maximum of 4 cards and no minimum.
You can also assign custom card quantities for individual card names. For example, the Vintage format has several cards restricted to a maximum of 1.
Some formats, like Canadian Highlander, use a points system to restrict the power level of cards in a player's deck. The card points section allows you to assign points to cards of a given name and limit the number of points per deck.
You must assign points to at least one card for this section to have an effect.
On the form to create/edit format configs, there is an explanation tab. This tab shows a human readable explanation of the format’s rules. This explanation shows up whenever a player looks at the tournament details and hovers over the format of the tournament.
On the form to create/edit format configs, there is a testing tab. On this tab, you can copy/paste decklists and check them for parsing and validation against the custom format config you created. The parsed decklist and any errors appear below the copy/paste decklist box.
Frequently Asked Questions
Log-in to Arena
Click on the Home tab
Click on the Direct Challenge Play Blade icon (the crossed swords) on the upper right-hand side of the screen.This takes you to the Direct Challenge menu.
At the top of the Challenge menue select the type of match required for your tournament. Note: Tournament Match is typically used as this contains features like coin flip for who goes first, match clock and turn timers.
Enter your opponents Direct Challenge Id
Click the Select Deck button to choose from your available MTG Arena decks
Click the Play button
Once you hit Play you will be taken to the matchmaking screen. From there, the system will wait for your opponent to challenge you in return before putting you into a match. A game will only start once both players have challenged each other.
Please contact your opponent in the Melee Player Controller Chat if there's any problems
Click Here to create an account for MTGA
Click Here for Wizards FAQ for MTGA
Click Here for Wizards Official Rules of MTG
Each player or team has a status field that shows what their current status is in the tournament.
The Preregistered status is used for enrollment. A team can be preregistered into the tournament by an organizer. This means that they are able to enroll into the tournament, if the tournament is an invite only tournament, but aren't considered active. Teams who are preregistered must enroll themselves before they are considered enrolled in the tournament. This status essentially saves a place for the team/player.
Teams with the enrolled status have registered in the tournament and will be converted to active whenever the tournament starts.
The team is active in the tournament and will be paired.
The team didn't make a cut requirement. Cuts happen at the beginning of phases, such as a cut to day two or a cut for Top 8.
A team will be eliminated from a tournament whenever they lose in a single elimination or double elimination round.
Teams have the Dropped status if the team dropped themselves from the tournament.
Teams will have the Deleted status if they unenrolled themselves from the tournament. This is different from dropping from a tournament and signifies that the team did not play in the tournament.
Teams with the Disqualified status were disqualified from the tournament.
Teams gain the Qualified status whenever they mean the 'Play Until X Wins' threshold. I.e.; If the tournament is set to 'Play Until 2 Wins', when a team hits 2 wins they will gain the Qualified status. This makes it so they are not paired for the subsequent rounds.
Magic: The Gathering formats are various ways in which the game can be played. Each format provides rules for deck construction and gameplay, with many confining the pool of permitted cards to those released in a specified group of Magic card sets.
Cards from core set Eighth edition and Mirrodin through today are legal. It is a constructed format and therefore it adheres to the constructed rules.
Standard is a dynamic format where you build decks and play using cards in your collection from recently released Magic sets. Evolving gameplay and fresh strategies make it one of the most fun and popular ways to play Magic.
Pioneer is a new nonrotating format featuring cards from Return to Ravnica and forward. It is a constructed format and therefore it adheres to the constructed rules.
Each player chooses a legendary creature as their "Commander" of their deck. It is played with a 99-card deck that contains only cards of their commander's colors. Other than basic lands, each deck can only use one copy of any card.
Historic is MTG Arena’s largest Constructed format, filled with both old and new Magic cards. Digital-only cards are legal in this format, including rebalanced versions of existing cards. Play unique strategies, wild synergies, and construct unique decks! Historic never rotates and is curated as a digital-first format.
Decks may consist of cards from all Magic card sets. Even cards from expansions and special sets are legal in the Legacy format. It is a constructed format and therefore it adheres to the constructed rules.
Players play with decks constructed at the tournament from a limited and usually randomized pool of cards, rather than constructing decks ahead of time
Restricts decks to only cards with the common rarity. It is a constructed format and therefore it adheres to the constructed rules. Vintage- The most powerful of constructed formats is Vintage as decks may consist of cards from all Magic card sets. It is a constructed format and therefore it adheres to the constructed rules.
Alchemy is a digital-only rotating format and play mode for Magic: The Gathering Arena that was introduced in December, 2021 as a fast and ever-evolving experience. It intentionally diverges from the metagame of Standard and other formats to provide an alternative experience to play.
Explorer is a new digital experience on MTG Arena – a true-to-paper, non-rotating format featuring all cards legal in the Pioneer format that appear on Arena.
It is a little like Standard, a little like Commander, and a uniquely exciting deck-brewing challenge. Build a deck around a specific legendary creature or planeswalker from the Standard card pool. Choose Your Champion!
Historic Brawl is a variant of Brawl format that is played with a deck of 60 cards. Basically, Historic Brawl is just what you would expect; the Brawl format (which otherwise uses only Standard-legal sets) with the added Historic card pool. It was introduced to MTG Arena in December 2020.
Gladiator is a 100 card singleton format, intended to be played primarily on MTG Arena. Many of the rules of the format are shared among other singleton variants, while also providing a unique experience.
Is a very casual Magic format rather relaxed. Play with any set or card, no cards are banned, build your deck with as many copies as you’d like and msure you have at least 40 cards.
A casual constructed format using an older or limited card pool, or older rule sets. There are many different variations, often with different rules set regionally by a play group or a local tournament organizer.
Please note these are generalized overviews and not full descriptions or rules. For questions about the rules please contact your tournament organizer for your tournaments specific rules or For a complete list of formats, visit Wizards of the Coast's website.