Organized by: Judge Academy
Platform: MTG Arena
$3,400 in prize value. Supporting the NAACP Legal Defense Fund. Presented by Judge Academy. Sponsored by Ultra Pro, Melee.gg, Card Titan, Channel Fireball, Cool Stuff Inc., and MTG Pro Shop
Entry Fee: $10.00 + $1.00 | Open | Format: Standard | Ended | 225 of 500 Enrolled Players
You can find the link here: https://discord.melee.gg
Format: Arena Standard (Best of 3)
Coverage Link: TBA
Rounds: Swiss + Top 8
Entry: All proceeds from entry fees and donations upon registering for the event will go to the NAACP Legal Defense Fund Click here to learn more!
MTGMelee is also hosting a Tiltify campaign alongside this event Check it out here! If you have questions about Tiltify or would like to help MTGMelee raise funds please contact them in their Discord for more information.
Prize structure subject to change, as more prizes may be included.
1st: $1000 credit at Ultra Pro
2nd: Rise of the Eldrazi booster box (Provided by Melee.gg)
3rd $500 credit at Card Titan
4th: $500 credit at Cool Stuff Inc.
5th - 8th: $125 credit at MTGProShop
9th - 16th: $75 credit at Channel Fireball
You are required to send in your decklist. This can be done via the Player Controller on mtgmelee.com and needs to happen at least 30 minutes before the event starts. Players who have not submitted their decklist will be automatically dropped from the event, meaning they will not be allowed to participate. Be sure to check that you have correctly submitted your decklist, and that the archetype listed reflects the deck you are playing. You will need to both IMPORT and SUBMIT your deck via the player controller on mtgmelee.com. We recommend doing this the day before entering the event, as we cannot make exceptions to this policy – playing with a loss in Round 1 is not an option.
Each round, your decklist will be shared with your opponent before your match starts - likewise, you will be given access to your opponent's decklist at this time. This is done through mtgmelee.com in the player controller.
All events on Melee.gg now use mandatory check-in for both the beginning of the event and at the beginning of each round. Check-in for an event opens 90 minutes before the start of the event. Players should check-in no later than 30 minutes before the start of their event to avoid being dropped from the event. To check into the event, go into your player controller and follow instructions on the prompt on the top of your screen. Like with deck lists, no exceptions can be made to this policy. Players who do not check in will be dropped automatically, and re-entering players who missed a check-in deadline is not possible.
Prior to the start of the event, players are expected to join the MTGMelee Discord server. If you are selected for a feature match, a coverage team member will contact you and instruct to go into the Feature Match Waiting Room on the Discord server. Once there, you should await further instructions before beginning your match. All feature matches will be streamed on a delay.
Players are required to provide their own system with a working Arena client, connected to the internet. Connection to the event discord is required. Players may be asked to stream their matches via Discord's Go Live feature for coverage purposes.
Both players are required to submit and/or verify the result of their match on mtgmelee.com and, upon request by an admin, verify that result in direct communication.
Players are required to maintain communication at all times. Presence and reactivity on melee.gg as well as Discord is suggested, as well as reading any official announcements on both platforms. Failure to answer a private message over Discord or mtgmelee.com in a reasonable time may result in your match scores being altered and/or a player being dropped from the event. Players are required to share their screen via Discord's Go Live feature upon request by an admin or stream staff. To clarify: aside from facilitating the stream, these measures mostly exist to ensure the smooth running of the event: verifying software or decklist issues, properly detecting and dealing with tardiness and no-shows, moving forward with the tournament at the end of the round when results are missing, etc. Admins will always try to contact you before making decisions that may negatively impact you, but it is your responsibility to stay reachable.
For this tournament you must use the Tournament Match feature. Follow these instructions in order:
Players are solely responsible for the reliability of their computer and internet connection. Players disconnecting from their game are likely to end up forfeiting the match, but the following procedures will be in place to provide leniency where possible:
We are not responsible for bugs encountered in MTG Arena. Players are encouraged to report bugs to MTG Arena customer service and read the Known Issues List.
Bribery and wagering are not allowed. Reach out to us as soon as anything of this nature happens.
If you did everything correctly, you should be playing in a coliseum setting. If your setting is different, you have likely started a best-of-1 game. Play out that game, then initiate another challenge afterwards (this time using the correct mode). The loser of the game that was played should concede the first in the new match.
If you notice that you and/or your opponent is playing an illegal deck or a deck that doesn't match the decklist, contact an admin (via mtgmelee.com) as soon as you discover the problem. If the problem is your opponent's deck, be prepared to provide a screenshot. Playing a deck that does not match the deck list you have submitted before the event may result in penalties, at the sole discretion of the tournament admins. These penalties will depend on the exact situation, and may include a warning, game loss, match loss or disqualification (in case of cheating).
Players are expected to start their games within 5 minutes of pairings being posted, but leniency will be given up to 10 minutes into the round. If you still are not playing and have not been in contact with your opponent 10 minutes into the round, contact an admin for verification and resolution. Please be ready to provide screenshots that show you have reached out to your opponent via mtgmelee.com. You may not submit any results without verifying with an admin.
Should a round end early (due to all matches being done before the round is over), we may start the next round earlier than planned. The earliest moment at which tardiness will apply in that case is at the announced time of the end of the previous round.
Each round will last 55 minutes. This round time is separate from the in-game timer in Arena, which also applies.
When a player's timer runs out in Arena, they will lose that match and the score should be reported. In addition to the in-game timer, the round time limit of 55 minutes will also be enforced.
When the round ends and your match is not finished, reach out to an admin through Discord or mtgmelee.com, letting them know the status of your match (current score and the time each player has left). At their sole discretion, the admin may decide to let you play out the entire game or decide the match is a draw.