Your Privacy Matters

When you click on "Accept All Cookies," you consent to Melee.gg saving cookies on your device. This enables us to enhance your user experience and manage data as outlined in our Cookie Guidelines.

Cookie Preferences

When you browse any section of the website, we may collect or access information through your browser, primarily via cookies. This data may pertain to you, your browsing habits, or your device, and is primarily utilized to ensure that the website functions as you anticipate. While this information generally won't identify you personally, it can help create a more tailored browsing experience for you. We value your privacy and give you the option to opt-out of certain kinds of cookies. Feel free to navigate through the various cookie categories to learn more and adjust your settings. Be aware that opting out of some cookies may affect your experience and the services we can provide.

Essential Cookies

Essential Cookies

These cookies are crucial for the proper operation of the website and can't be deactivated within our system. They typically activate in response to certain actions you undertake, such as setting your privacy options, logging in, or completing forms. These cookies are essential for executing services that you've requested. Opting out of these cookies isn't possible through our settings, but you can configure your browser to block or notify you about them. Be advised that doing so may disrupt some functionalities of the site. These cookies don't collect identifiable personal information.

Analytical Cookies

Analytical Cookies

These cookies help us monitor the website's traffic and performance so that we can fine-tune the Melee.gg experience for you. They let us identify the most and least frequented pages and track user navigation, aiding us in optimizing the site. The data collected is aggregated and remains anonymous. If you decide not to enable these cookies, we won't be able to use your data for performance improvement.

Functional Cookies

Functional Cookies

These cookies add extra features and customizable options to the Melee.gg website, enriching your user experience. They might be set by us or by third-party vendors providing services we've integrated into our site. Should you choose to disable these cookies, some or all of these enhanced functionalities may not operate as intended.


Battle Against Racism - tournament brand image

Battle Against Racism

Game: Magic: The Gathering

Organized by: Judge Academy

Tournament Type: MTG Arena

$3,400 in prize value. Supporting the NAACP Legal Defense Fund. Presented by Judge Academy. Sponsored by Ultra Pro, Melee.gg, Card Titan, Channel Fireball, Cool Stuff Inc., and MTG Pro Shop

Entry Fee: $10.00 + $1.34 | Open Registration | Format: Standard | Ended | 225 of 500 Enrolled Players

Help support the NAACP Legal Defense Fund

We ask that players please join the MTGMelee Discord server so we can contact you during the event for coverage purposes.

You can find the link here: https://discord.melee.gg

Format: Arena Standard (Best of 3)

Coverage Link: TBA

Rounds: Swiss + Top 8

Entry: All proceeds from entry fees and donations upon registering for the event will go to the NAACP Legal Defense Fund Click here to learn more!

MTGMelee is also hosting a Tiltify campaign alongside this event Check it out here! If you have questions about Tiltify or would like to help MTGMelee raise funds please contact them in their Discord for more information.

Prizes

$2000 in prizes have been generously provided by Ultra Pro, Melee.gg, Card Titan, MTGProShop, ChannelFireball.com, and Coalesce Apparel & Design

Prize structure subject to change, as more prizes may be included.

1st: $1000 credit at Ultra Pro

2nd: Rise of the Eldrazi booster box (Provided by Melee.gg)

3rd $500 credit at Card Titan

4th: $500 credit at Cool Stuff Inc.

5th - 8th: $125 credit at MTGProShop

  • 1st - 8th Will also receive a $25 Voucher at Coalesce

9th - 16th: $75 credit at Channel Fireball

Decklist submission

You are required to send in your decklist. This can be done via the Player Controller on mtgmelee.com and needs to happen at least 30 minutes before the event starts. Players who have not submitted their decklist will be automatically dropped from the event, meaning they will not be allowed to participate. Be sure to check that you have correctly submitted your decklist, and that the archetype listed reflects the deck you are playing. You will need to both IMPORT and SUBMIT your deck via the player controller on mtgmelee.com. We recommend doing this the day before entering the event, as we cannot make exceptions to this policy – playing with a loss in Round 1 is not an option.

Decklist sharing

Each round, your decklist will be shared with your opponent before your match starts - likewise, you will be given access to your opponent's decklist at this time. This is done through mtgmelee.com in the player controller.

Checking in

All events on Melee.gg now use mandatory check-in for both the beginning of the event and at the beginning of each round. Check-in for an event opens 90 minutes before the start of the event. Players should check-in no later than 30 minutes before the start of their event to avoid being dropped from the event. To check into the event, go into your player controller and follow instructions on the prompt on the top of your screen. Like with deck lists, no exceptions can be made to this policy. Players who do not check in will be dropped automatically, and re-entering players who missed a check-in deadline is not possible.

Feature Matches

Prior to the start of the event, players are expected to join the MTGMelee Discord server. If you are selected for a feature match, a coverage team member will contact you and instruct to go into the Feature Match Waiting Room on the Discord server. Once there, you should await further instructions before beginning your match. All feature matches will be streamed on a delay.

Hardware, connectivity, and software

Players are required to provide their own system with a working Arena client, connected to the internet. Connection to the event discord is required. Players may be asked to stream their matches via Discord's Go Live feature for coverage purposes.

Result submission

Both players are required to submit and/or verify the result of their match on mtgmelee.com and, upon request by an admin, verify that result in direct communication.

Communication

Players are required to maintain communication at all times. Presence and reactivity on melee.gg as well as Discord is suggested, as well as reading any official announcements on both platforms. Failure to answer a private message over Discord or mtgmelee.com in a reasonable time may result in your match scores being altered and/or a player being dropped from the event. Players are required to share their screen via Discord's Go Live feature upon request by an admin or stream staff. To clarify: aside from facilitating the stream, these measures mostly exist to ensure the smooth running of the event: verifying software or decklist issues, properly detecting and dealing with tardiness and no-shows, moving forward with the tournament at the end of the round when results are missing, etc. Admins will always try to contact you before making decisions that may negatively impact you, but it is your responsibility to stay reachable.

How-to Start a Tournament Match:

For this tournament you must use the Tournament Match feature. Follow these instructions in order:

  • Click the double-swords icon in the top-right corner of the Arena client.
  • Click the right-arrow to toggle to “Tournament Match”
  • Type your Opponent’s Arena username into the Opponent box. Keep in mind that usernames are Case Sensitive.
  • Click the “+” picture and choose your deck.
  • Click the “Play” button.

Other Tournament issues

Disconnections

Players are solely responsible for the reliability of their computer and internet connection. Players disconnecting from their game are likely to end up forfeiting the match, but the following procedures will be in place to provide leniency where possible:

  • If a player disconnects from an ongoing game and can reconnect before timing out, they can continue playing that game.
  • If a player disconnects from an ongoing game and loses that game in MTG Arena, but the match would not have been over with that loss, players should contact an admin (via mtgmelee.com) as soon as this happens. Admins will try to resolve those situations as best as possible. The ongoing game will be inevitably lost, but it may be possible to continue the rest of the match, at the admin's sole discretion. If players do not contact admins immediately, no attempts will be made by the admins to continue the match.
  • If your opponent disconnects from the game or loses a game due to a time-out, you should contact an admin immediately (via mtgmelee.com). You may not submit a result before having done so and gotten verification by an admin that you may submit your result, even if that game was the last game of your match. Any results submitted this way without prior verification by an admin are subject to being voided and/or changed. Software crashes We cannot be responsible for MTG Arena crashes. Players' ability to provoke crashes or disconnects make it impossible to apply any exceptions other than those stated above.

Software bugs

We are not responsible for bugs encountered in MTG Arena. Players are encouraged to report bugs to MTG Arena customer service and read the Known Issues List.

Bribery & wagering

Bribery and wagering are not allowed. Reach out to us as soon as anything of this nature happens.

What if you started a Best-Of-1?

If you did everything correctly, you should be playing in a coliseum setting. If your setting is different, you have likely started a best-of-1 game. Play out that game, then initiate another challenge afterwards (this time using the correct mode). The loser of the game that was played should concede the first in the new match.

Decklist issues

If you notice that you and/or your opponent is playing an illegal deck or a deck that doesn't match the decklist, contact an admin (via mtgmelee.com) as soon as you discover the problem. If the problem is your opponent's deck, be prepared to provide a screenshot. Playing a deck that does not match the deck list you have submitted before the event may result in penalties, at the sole discretion of the tournament admins. These penalties will depend on the exact situation, and may include a warning, game loss, match loss or disqualification (in case of cheating).

Tardiness

Players are expected to start their games within 5 minutes of pairings being posted, but leniency will be given up to 10 minutes into the round. If you still are not playing and have not been in contact with your opponent 10 minutes into the round, contact an admin for verification and resolution. Please be ready to provide screenshots that show you have reached out to your opponent via mtgmelee.com. You may not submit any results without verifying with an admin.

Early start

Should a round end early (due to all matches being done before the round is over), we may start the next round earlier than planned. The earliest moment at which tardiness will apply in that case is at the announced time of the end of the previous round.

Round length

Each round will last 55 minutes. This round time is separate from the in-game timer in Arena, which also applies.

Arena Timer

When a player's timer runs out in Arena, they will lose that match and the score should be reported. In addition to the in-game timer, the round time limit of 55 minutes will also be enforced.

End of Round procedure

When the round ends and your match is not finished, reach out to an admin through Discord or mtgmelee.com, letting them know the status of your match (current score and the time each player has left). At their sole discretion, the admin may decide to let you play out the entire game or decide the match is a draw.

  • If you are not in contact with an admin at the end of the round and neither player has checked into the match on mtgmelee.com, your game score will be set to a draw and both players will be dropped from the event.
  • If you are not in contact with an admin at the end of the round and we do not receive a result within 5 minutes after the end of the round, your game score will be set manually by an admin and the next round will be paired soon after. To clarify how we intend to operate: if it is reasonably possible to finish the match without impacting the overall tournament speed, we will let you do that. However, what is “reasonable” is at the admin's sole discretion to determine and may vary from match to match.

Standings

Matches